                               - C O A L A -

                          A Battlefield Simulator


          "Nothing except a battle lost can be half so melancholy
                             as a battle won."

                -Arthur Wellesly, Duke of Wellington, 1815




Populierenlaan 59                    Copyright  1995 BITFUSION Software
NL-2925-CP Krimpen a/d IJssel        All Rights Reserved
The Netherlands
Phone +31(0)1807-20798
Email bitfusion@hegate.xs4all.nl

               
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C O N T E N T S
----------------------------------------------------------------------------
           COALA FEATURES                 COALA GAMEPLAY             


           SYSTEM REQUIREMENTS            HARDDISK INSTALLATION      
           STARTING UP COALA              LOGIN WINDOW               

           HELICOPTER CONTROLS            VIEW POSITION CONTROLS     
           VIEW DIRECTION CONTROLS        WEAPON SYSTEM              
           PREFERENCES                    OTHER FUNCTIONS            

           COCKPIT                        HUD (HEAD UP DISPLAY)      
           HDD (HEAD DOWN DISPLAY)        CHOOSE OPERATING AREA      
           CHOOSE TIME OF DAY             CHOOSE SCENARIO            
           MAKING A CUSTOM SCENARIO       LIST OF VEHICLES           
           LIST OF WEAPONS                WEAPON EFFECTIVENESS CHART 


           GLOSSARY                       CREDITS                    




-----------------------------------------------------------------------------
C O A L A   F E A T U R E S
-----------------------------------------------------------------------------

 Virtual Cockpit
 ~~~~~~~~~~~~~~~
 Unlike most simulators, the cockpit view is not a fixed view to the front
 of you. It is a 'real' three dimensional object, which enables you to look
 around in every direction. By pressing the right mouse button and moving
 the mouse, you can turn your 'head' around.
 It is possible to fly north and to turn your head from the West to the
 East. Or you can look up to watch a plane flying over. You can even look
 down and watch your own virtual hand moving the steering column. ( Set
 object detail to 10 in preferences menu <Del> )

 Artificial Intelligent Living World
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 In other games you are the only target of the enemy. In this game there
 exists a world living on his own. Enemy pilots choose their own targets
 and you are just one of them. You can watch planes killing tanks while
 flying past. There a lot of different vehicles and all of them have their
 own artificial intelligence.

 IHADSS Integrated helmet and display sighting system
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 You don't have to line up your chopper to the target, it's enough to
 turn your head. Thanks to the virtual cockpit this system is very well
 simulated !

 Extensive flight computer
 ~~~~~~~~~~~~~~~~~~~~~~~~~
 Including many functions like radar, sattelite view, extensive databank,
 virtual camera and real-time battle reports.

 Flexible Viewposition Control
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 By using your mouse you can rotate around and zoom in/out all vehicles.
 You can even fly along enemy military hardware to study their tactics.
 Supported views : Inside, Outside, Independent, Missile and Sattelite.

 Nice light effects
 ~~~~~~~~~~~~~~~~~~
 Real shadows, shading, depth cueing and a gradient horizon

 Cyclic world map
 ~~~~~~~~~~~~~~~~
 The world never ends, just like in real life, it's round!

 The possibility to make your own scenario
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 This makes all kinds of what-if  scenario's possible. It's possible, for
 example, to launch 10 A10 warthogs against a single T72 tank.

 Four involved sides
 ~~~~~~~~~~~~~~~~~~~
 East, West, UN and Civil.
 Which side is friendly and which is hostile depends fully on your own
 behaviour.

 Four surrounding types of area
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Forest, jungle, desert and ice

 Four times of days in which to start
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Dawn, afternoon, nightfall and night

 Smart weapon systems
 ~~~~~~~~~~~~~~~~~~~~
 Hellfires   : laser guided missile,lock on your reflected laser
 Sidewinders : infra red guided missile,lock on heat radiated by vehicles






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S Y S T E M   R E Q U I R E M E N T S
----------------------------------------------------------------------------

Coala works on a standard A1200 and the A4000

Although it will work on these platforms we suggest the use of
some FAST memory. This will make the animation frame rate twice as fast !
Coala detects and uses faster processors like the 68030 and 68040.
For optimum game satisfaction we also recommend the use of a harddisk with
2 Megabyte of free space.

To be short, the minimum requirement is a 68020 processor and an AGA
chipset. Everything above this minimum will be used by the game to
give you faster/better graphics.

If you are not sure about the system specifications of the computer
you use, please consult the manuals which came with your computer and
additional expansions.







-----------------------------------------------------------------------------
I N S T A L L A T I O N
-----------------------------------------------------------------------------

Coala can be installed on a harddisk.

Before you proceed, make a backup copy of the gamedisk and use this
disk to install the game instead of the original floppy disk.
This will prevent the original game disk from being damaged.
The backup copy and the original is for private use only!
If you're not sure of how to do this, please consult the manuals which
came with your computer.
Startup the workbench, insert the disk and doubleclick on the disk icon.
The look for the icon called 'HDinstall' and doubleclick on this icon.
After a while the program will ask you questions about the place
where to store the game, answer these questions.
After a short while  the game is installed on your harddisk and can
now be played from your harddisk.

If any of the above terms are unfamiliar, please consult the Workbench
manual for further explanation.







-----------------------------------------------------------------------------
L O A D I N G
-----------------------------------------------------------------------------

To run Coala, simply Doubleclick on it's icon from the workbench or type
'Coala' from the shell in the appropiate directory.






----------------------------------------------------------------------------
L O G I N
----------------------------------------------------------------------------

In order to login you have to type in the password corresponding to one
of the following usernames :

Username				Password
----------------------------------------------------------------------------
guest					I'll behave myself
Gen. Sir Anthony Hogmanay Melchett	Georgina
Lt. George Colthurst St.Barleigh	Jippededoo
Lt.-Gen. Frederick M. Franks		wtfigo
Lt.-Col. Terence Otway			Sword
Dana Scully				beyond the sea
Fox Mulder				UFO
Colin Powell				White House
John Lennon				Stu Sutcliffe
John Doorzon				BUUV
Yogi Bear				Picnic Basket
Bruce Lee   				Yip Man
David Letterman				Madonna
Fred Flindstone				Wilmaaa
Betty Boop				PassWord
Chuck Rock				Ophelia
Wolf Child				Saul
K.Lovett				Hybris
Zool					Zooz
Lee Harvey Oswald			Jack Ruby









----------------------------------------------------------------------------
H E L I C O P T E R   C O N T R O L
----------------------------------------------------------------------------

+,-					Height.	   SeaLevel -> 100 meters
					Also check out the following keys :
					<1>,<3>,<4>,<5>,<0>

Mouse/Joystick Left/Right		Heading	   360 degrees of freedom

Mouse/Joystick Forward/Backwards	Speed	   -75 -> +300 km/hour


Mouse control is recommended because it gives you a much more sensitive
control over your chopper !







----------------------------------------------------------------------------
V I E W P O S I T I O N   C O N T R O L
----------------------------------------------------------------------------

F1					Cockpit/Video Display

F2					Outside

F3					Indipendent

F4					Missile

F5					Cycle through other vehicles



OUTSIDE VIEW:

Mouse Forward/Backwards,both buttons	Distance at vehicle






----------------------------------------------------------------------------
V I E W D I R E C T I O N   C O N T R O L
----------------------------------------------------------------------------

INSIDE VIEW:
Mouse Left/Right,right button		Turn head left/right
Mouse Forward/Backwards,right button	Turn head up/down



OUTSIDE VIEW:
Mouse Left/Right,right button		Rotate horizontally around vehicle
Mouse Forward/Backwards,right button	Rotate vertically around vehicle



IN & OUTSIDE VIEW:
F6					Front
F7					Right
F8					Back
F9					Left
F10					Top







----------------------------------------------------------------------------
W E A P O N   S Y S T E M
----------------------------------------------------------------------------

Space				Change weapon
Left Mouse Button, Return	Fire weapon
TAB				TADS display
				(Target Acquisition and Designation
				System )
z,x				Zoom factor in TADS mode
c				release CHAFF, to mislead radar guided
   				missiles like Hellfires and Kedges
f				release FLARE, to mislead heat seeking
				missiles like Sidewinders and Aphids

After you've released a decoy, the missile aimed at you will continue flying
but won't be able to follow your path, so don't release a decoy and
keep flying straight ahead. The missile will follow the path of the decoy
and eventually wil hit you. The proper use of it is to release a decoy and
turn away, leaving your original flight path, while the missile will continue
flying after your decoy.

You can choose from four different weapons. When landing on a friendly base
you are automatically rearmed and refuelled.

-30 MM GUN	Bullets
		unguided, short range
		Thanks to the IHADSS system ( integrated helmet and display
		sighting system) the 30 mm gun slaves automatically whenever
		you move your head. So you don't have to line up your chopper
		to the target

-FFAR 		Unguided Rockets
		stabalized by rotating,long range.
		Because rockets are unguided, you have to line up your
		chopper to the target. Notice the movement of the crosshair
		when you move your head.

-HELLFIRE	Laser Guided Missiles
		Flies automatically to the vehicle/building your laser is
		pointing at. Since the missile flies to the reflecting point
		of your laser, you have to keep the laser pointing at the
		target UNTIL it hits the target. It's even possible to switch
		to a different target while the missile is flying.
		Long range

-SIDEWINDER	IR Guided Missiles
		Locks on the heat produced by the vehicle's engines.
		This is the only weapon that can be effectively used against
		fast moving objects like jet planes.
		Fire and Forget
		Long Range






----------------------------------------------------------------------------
P R E F E R E N C E S
----------------------------------------------------------------------------

Since computer power is limited, a simulator is always a compromise between
graphics detail and animation speed. Using the preferences menu you can set
this ratio to your own favour :

Vision			0-1000
World Detail		1-10
Object Detail		1-10
Shadows			no/yes
Surface Detail		no/yes
Time Compression	slow motion/realtime/fast motion
Sound			no/yes
Shaded Horizon		no/yes








----------------------------------------------------------------------------
O T H E R   F U N C T I O N S
----------------------------------------------------------------------------

Help		HUD ( Heads Up Display )
Del		Preferences Menu
        	Use the cursor keys to change the preferences
~		night vision goggles  (PNVS pilot night vision system)
p		pause
		Note that a lot of functions are still working in pause
		mode. You can still cycle through the other vehicles and
		change your view direction.
Esc		Get out of your helicopter. Don't forget to first land your
		helicopter since it isn't exactly good for your health
                to jump out of a flying helicopter.







----------------------------------------------------------------------------
G A M E   P L A Y
----------------------------------------------------------------------------

In this game you will find yourself in a fully armed helicopter in the middle
of a battlefield. You have no missions, no commanding officers and no orders.

The objective of this game is to find out what's happening in the battlefield
,choose one side and to help them win the battle. There are a lot of
scenarios to choose from. It's even possible to make your own scenario or to
let the computer make a random scenario.

Each scenario requires different tactics, for example it makes a big
difference if you have to fight against 3 tanks+1 chopper or 1 tank+ 3
choppers !

When you first enter the battlefield you have neither enemies nor friends.
The East and West side are at war and by attacking one of those sides you
got yourself involved in this battle.

Every vehicle in the field has his own artificial intelligence. You have to
find out different tactics for each type of vehicle. For example :

-Fighter planes won't be able to track you if you fly at a low attitude

-The best tactic to kill a chopper is the ambush, for example behind a
 big building.

-Always keep yourself covered by buildings or trees when approaching an
 AA-GUN.

-You can escape missiles by using decoys, or to dart off perpendicular
 to the missiles's flight path

-Use the right decoy (CHAFF/FLARE) for the right missile

Always remember that actions cause reactions. For example :

-Killing a Western plane not only pleases the Eastern forces but also
 gives you a new enemy !

-Attacking an UN vehicle gives you a very tough enemy : the rest of the
 world ! The UN will immediately send some F16 fighters after you !!!
 (if available)

-Killing a red-cross/ambulance vehicle will make the enemy furious

-You will only be rearmed and refueled at friendly bases

In the field you will encounter 4 sides :

        1 East		 	uses RUSSIAN equipment
        2 West		 	uses NATO equipment
        3 UN (United Nations)   attacking this side is not a very clever move
        4 Civil			don't find yourself brave by attacking this side








----------------------------------------------------------------------------
Cockpit
----------------------------------------------------------------------------

        1  -     Height
        2  -     CRT     (Press F1 to zoom in)
        3  -     Missile wWarning
        4  -     Hosile vehicle warning
        5  -     Speed
        6  -     Current engine power
        7  -     Power
        8  -     Dummy
        9  -     Fuel
        10 -     Heading






----------------------------------------------------------------------------
Heads Up Display (HUD)
----------------------------------------------------------------------------

The Head Up Display can be turned on/off by pressing the <HELP> key.

1 -     Speed in kilometer/hour

2 -     Altitude in meters

3 -     Heading
Please note that the virtual cockpit allows you to look to another
direction the chopper is flying

4 -     Crosshair
When selected a weapon, a crosshair will appear in the middle
of the screen. All weapons have a different crosshair.

5 -     This displays the current thrust

6 -     Time

7 -     Current time








----------------------------------------------------------------------------
Heads Down Display (HDD)
----------------------------------------------------------------------------

During cockpit view ( <F1> ) you can zoom in on your
CRT display by pressing <F1> again

1 -     Info Button
        ~~~~~~~~~~~
By pressing this button, additional information will be presented about the
selected vehicle. You can select a vehicle by clicking on its icon on the
radar screen. This will turn it's icon white.

2 -     Camera Button
        ~~~~~~~~~~~~~
You can fly alongside the selected vehicle by pressing this button.
By pressing the right mouse button you can rotate 360 degrees around
the vehicle. When pressing both mouse buttons you can alter the
distance of your view point and thus zoom in- and out.

3 -     Sattelite Button
        ~~~~~~~~~~~~~~~~
By pressing the right button and moving your mouse you can look around
and thus scan the area for other vehicles, buildings, etc.
When pressing both the mouse buttons you can zoom in and out, while moving the
mouse back and forth.

4 -     Stores Button
        ~~~~~~~~~~~~~

This screen gives you important information about the fuel you
have left, weapons you're carring, etc.

5 -     Weapon button
        ~~~~~~~~~~~~~
You can change your current loaded weapon by pressing this button

6 -     Radar
        ~~~~~
All vehicles are represented by small colored icons :

                       Radar Colour Side
                       -------------------------------
                       blue		West
                       red		East
                       grey		UN/civil
                       yellow	        hostile
                       purple	        selected target
                       white		current vehicle

7 -     Radar Range Button
        ~~~~~~~~~~~~~~~~~~

Use this button to cycle through 4 radar ranges.

8 -     Briefing
        ~~~~~~~~
This will give you a real-time briefing of the ongoing situation.
Information about the destroyed vehicles, helicopters and planes can
be found here.


9 -     Messages
        ~~~~~~~~
This screens keeps you informed what's happening in the field

10 -    Main Menu
        ~~~~~~~~~
Let you choose from the above options











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C H O O S E   O P E R A T I N G   A R E A   M E N U
----------------------------------------------------------------------------

                Forest - Western Europe

                Jungle - Yucatan, Mexico

                Desert - North Africa

                Ice - North Pole





----------------------------------------------------------------------------
C H O O S E   T I M E   O F   D A Y   M E N U
----------------------------------------------------------------------------


                        Dawn      - 0600 hours

                        Afternoon - 1200 hours

                        Sunset    - 1800 hours

                        Night     - 0000 hours



        Don't forget to turn on the PNVS (Pilot Night Vision System)
                  by pressing <~> if you are flying at night.





----------------------------------------------------------------------------
C H O O S E   S C E N A R I O   M E N U
----------------------------------------------------------------------------

1 -     PEACE

Voted the most boring mission by anonymous descision.
This scenario is perfectly suitable for practicing at flying the chopper
and trying out 'new' techniques and strategies.

2 -     COLD WAR

There is no war, but the tension is there. Be carefull at what you do,
you might conflict a full scale war!

3 -     UN CONTROLLED CEASE FIRE

The eastern and western force agreed on a cease fire, which is controlled
by the United Nations. You can terminate this cease fire by attacking one
of the parties. Do not try out the patience of the UN by killing one
of their machines, unless you're sure you can dodge some jet planes!

4 -     TANK BATTLE

Although the war rages on, eastern and western forces have restricted themself
at 'only' using tanks. Find out why the coala helicopter is nicknamed
'tank killer' in this scenario.

5 -     GROUND WAR

After the use of tanks, AA'S are entering the battlefield as well as
other vehicles. Stay clear of those AA vehicles, you might end up with
a missile trying to get you.

6 -     HELICOPTER BATTLE

Fight head to head with other helicopters. Show them who really
controls the air!

7 -     AIR BATTLE

Both forces decided to let 'tank killers' and fighterplanes enter the
battlefield, this will require a new strategy when dealing with
the enemy.

8 -     TOTAL WAR

Every vehicle the Eastern and Western force could find is dragged into
the war to finish off the enemy forever. You can expect a attack from
everywhere, either ground or air!

9 -     RANDOM

Now for a real challenge, try this scenario!
You'll be the one to find out in what situation your landed and how
to deal with it.

10 -    CUSTOM SCENARIO

Create your own scenario, please read this manual of how to do this.





----------------------------------------------------------------------------
M A K E   C U S T O M   S C E N A R I O   M E N U
----------------------------------------------------------------------------

This feature makes it possible for you to create your own scenario.
You can define up to 20 vehicles from all four sides involved.
You'll most likely to find this the most interesting option of the game,
because it allows you to experiment with all kinds of what-if scenario's.
If you want a real challenge always make Western forces equal to Eastern forces,
but it's more interesting to create unfair situations. For example :

- 10 warthogs against 10 Eastern trucks         (road to hell)
- 10 Migs against 1 Eagle                       (watch the crossfire)
- 10 ZOO's mobile anti aircraft guns
  against 1 Cobra helicopter                    (dangerous grounds)
- 10 tanks against 10 APC'S                    (tank's on holiday)

But don't make the mistake by making the force ratio too extreme : Some
vehicles might get killed by crossfire !

If you want to watch artificial intelligence in action press <F5> in the
games to cycle through all the vehicles.


Explanation of the bottom row of buttons:

1 -     Next
Shows the next vehicle in list.

2 -     Previous
Shows the previous vehicle in list.

3 -     Add
Adds the current shown vehicle to your CUSTOM SCENARIO.

4 -      Ok
Confirms that you are ready, and starts the game with the chosen options.







-----------------------------------------------------------------------------
V E H I C L E S
-----------------------------------------------------------------------------

FighterPlanes
~~~~~~~~~~~~~
Name		F15 EAGLE
Type		FIGHTER PLANE
Party		West
Engine Power	2*10855 KG
Speed		MACH 1.2
Dimensions	13.0*5.6*19.4 M
Weight		12420 KG
Crew		2
Cost		$40.000.000
Armament	20 MM GUN
		SIDEWINDERS
		MAVERICKS

Name		MIG27 FLOGGER
Type		FIGHTER PLANE
Party		East
Engine Power	12500 KG
Speed		MACH 1.1
Dimensions	8.2*4.8*16.8 M
Weight		10200 KG
Crew		2
Cost		$35.000.000
Armament	23 MM GUN
		APHIDS
		KERRYS


Attack Planes
~~~~~~~~~~~~~
Name		A10 THUNDERBOLT (OR WARTHOG)
Type		ATTACK PLANE
Party		West
Engine Power	2*4112 KG
Speed		681 KM/H
Dimensions	17.5*4.4*16.3 M
Weight		9761 KG
Crew		1
Cost		$8.000.000
Armament	7*30 MM GUN
		SIDEWINDERS
		MAVERICKS

Name		SU25 FROGFOOT
Type		ATTACK PLANE
Party		East
Engine Power	2*4237 KG
Speed		980 KM/H
Dimensions	14.3*4.8*15.4 M
Weight		9500 KG
Crew		1
Cost		$9.000.000
Armament	2*30 MM GUN
		APHIDS
		KERRYS

Attack Helicopters
~~~~~~~~~~~~~~~~~~
Name		AH1 COBRA
Type		ATTACK HELICOPTER
Party		West
Engine Power	2*1342 KW
Speed		282 KM/H
Dimensions	7.3*4.6*17.6 M
Weight		4627 KG
Crew		2
Cost		$4.000.000
Armament	30 MM GUN
		SIDEWINDERS
		HELLFIRES
		ROCKETS

Name		KA41 HOKUM
Type		ATTACK HELICOPTER
Party		East
Engine Power	2*1659 KW
Speed		350 KM/H
Dimensions	7.0*4.0*16.4 M
Weight		5400 KG
Crew		2
Cost		$5.000.000
Armament	30 MM GUN
		APHIDS
		KEDGES
		ATOLLS

Transport Helicopters
~~~~~~~~~~~~~~~~~~~~~
Name		CH47 CHINOOK
Type		TRANSPORT HELICOPTER
party		West
Engine Power	2*2796 KW
Speed		276 KM/H
Dimensions	9.1*6.2*30.2 M
Weight		12000 KG
Crew		3+55
Cost		$16.000.000
Armament	NOT ARMED

Name		MI14 HAZE
Type		TRANSPORT HELICOPTER
Party		East
Engine Power	2*1417 KW
Speed		230 KM/H
Dimensions	10.6*5.6*25.3 M
Weight		8000 KG
Crew		3+32
Cost		$12.000.000
Armament	NOT ARMED

Battle Tanks
~~~~~~~~~~~~
Name		L1V LEOPARD
Type		BATTLE TANK
Party		West
Engine Power	614 KW
Speed		70 KM/H
Dimensions	3.4*2.6*6.9 M
Weight		42.5 T
Crew		4
Cost		$800.000
Armament	105 MM GUN

Name		T72
Type		BATTLE TANK
Party		East
Engine Power	575 KW
Speed		75 KM/H
Dimensions	3.5*2.1*6.9 M
Weight		41 T
Crew		3
Cost		$600.000
Armament	125 MM GUN

Mobile Anti Aircraft Guns (SAM systems)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name		PRTL
Type            MOBILE AA GUN
Party		West
Engine Power	610 KW
Speed		65 KM/H
Dimensions	3.3*3.4*7.3 M
Weight		45.5 T
Crew		3+2
Cost		$700.000
Armament	2*35 MM GUN

Name		ZSU ZOO
Type		MOBILE AA GUN
Party		East
Engine Power	191 KW
Speed		50 KM/H
Dimensions	3.1*2.6*6.5 M
Weight		20.5 T
Crew		4
Cost		$700.000
Armament	4*23 MM GUN

Armored Personel Carriers (APC)
~~~~~~~~~~~~~~~~~~~~~~~~~
Name		M113
Type		APC
Party		West
Engine          Power 154 KW
Speed		70 KM/H
Dimensions	2.3*2.8*4.6 M
Weight		8900 KG
Crew		3+9
Cost		$300.000
Armament	NOT ARMED

Name		BTR
Type		APC
Party		East
Engine Power	2*66 KW
Speed		80 KM/H
Dimensions	2.8*2.3*7.2 M
Weight		10.3 T
Crew		3+9
Cost		$500.000
Armament	NOT ARMED

Trucks
~~~~~~
Name		FORD
Type		TRUCK
Party		UN
Engine Power	180 KW
Speed		110 KM/H
Dimensions	3.1*3.0*10.0 M
Weight		6000 KG
Crew		3
Cost		$90.000
Armament	NOT ARMED

Name		LADA
Type		TRUCK
Party		East
Engine Power	176 KW
Speed		70 KM/H
Dimensions	3.2*3.2*9.3 M
Weight		19 T
Crew		3
Cost		$70.000
Armament	NOT ARMED




-----------------------------------------------------------------------------
W E A P O N S
-----------------------------------------------------------------------------

Chaingun
~~~~~~~~
Name		CHAINGUN
Type		bullets
Party		West
Speed		Mach 1
Range		3 KM
Dimensions	30 MM
Weight		0.3 KG
Cost		$30
Targets		NON ARMORED VEHICLES

Name		CHAINGUN
Type		bullets
Party		East
Speed		Mach 1
Range		3 KM
Dimensions	30 MM
Weight		0.3 KG
Cost		$30
Targets		NON ARMORED VEHICLES


Unguided rockets
~~~~~~~~~~~~~~~~
Name		FFAR
Type		UNGUIDED ROCKET
Party		West
Speed		800 KM/H
Range		3 KM
Dimensions	70*70*170 MM
Weight		9 KG
Cost		$8000
Targets		LIGHT ARMORED VEHICLES

Name		Attol
Type		UNGUIDED ROCKET
Party		East
Speed		800 KM/H
Range		3 KM
Dimensions	70*70*170 MM
Weight		9 KG
Cost		$8000
Targets		LIGHT ARMORED VEHICLES

IR Guided air to air missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		SIDEWINDER
Type		IR GUIDED MISSILE
Party		West
Speed		MACH 2
Range		18 KM
Dimensions	34*34*200 MM
Weight		87 KG
Cost		$40000
Targets		ALL AIRBORN VEHICLES

Name		Aphid
Type		IR GUIDED MISSILE
Party		East
Speed		MACH 2
Range		18 KM
Dimensions	34*34*200 MM
Weight		87 KG
Cost		$40000
Targets		ALL AIRBORN VEHICLES

Radar guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		HELLFIRE
Type		LASER GUIDED MISSILE
Party		West
Speed		MACH 1
Range		8 KM
Dimensions	32*32*145 MM
Weight		43 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

Name		Kedge
Type		LASER GUIDED MISSILE
Party		East
Speed		MACH 1
Range		8 KM
Dimensions	32*32*145 MM
Weight		43 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

IR Guided air to surface missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name		MAVERICK
Type		IR GUIDED MISSILE
Party		West
Speed		MACH 1
Range		25 KM
Dimensions	32*32*145 MM
Weight		220 KG
Cost		$30000
Targets		ALL GROUND VEHICLES

Name		Kerry
Type		IR GUIDED MISSILE
Party		East
Speed		MACH 1
Range		25 KM
Dimensions	32*32*145 MM
Weight		220 KG
Cost		$30000
Targets		ALL GROUND VEHICLES










----------------------------------------------------------------------------
HOSTILITIES AND WEAPONS EFFECTIVENESS CHART
----------------------------------------------------------------------------

 |                       | West        |    East        | 1234 5678 0   |
 |-----------------------+-------------+----------------+---------------|
 |0 Buildings/Trees      |             |                |               |
 |1 Fighter Plane	 | F15 Eagle   |  MiG27 Flogger | ****          |
 |2 Attack Plane	 | A10 Warthog |  SU25 Frogfoot |  *** ****     |
 |3 Attack Helicopter    | AH1 Cobra   |  KA41 Hokum    |   ** ****     |
 |4 Transport Helicopter | CH47 Chinook|  MI14 Haze     |               |
 |5 Battle Tank	         | Leopard     |  T72	        |      ****     |
 |6 Mobile AA gun	 | PRTL	       |  ZSU	        | ****          |
 |7 APC		         | M113	       |  BTR           |               |
 |8 Truck		 | Ford	       |  Lada          |               |
 |-----------------------+-------------+----------------+---------------|
 |Bullet		 | 	       |   	        | ****      *   |
 |Shell		         |	       |                |      **** *   |
 |UnGuided Rocket	 |	       |   	        | ****    * *   |
 |IR Guided AIM	         | Sidewinder  |  Aphid	        | **** ****     |
 |Laser Guided AGM       | Hellfire    |  Kedge         |      **** *   |
 |IR Guided AGM	         | Maverick    |  Kerry	        |      **** *   |
 `-----------------------+-------------+----------------+---------------'





AA	anti aircraft
AAH	advanced attack helicopter
AAM	air to air missile
AGM	air to ground missile
APC	armoured personnel carrier
Chaff	little metal strips to decieve radar guided missiles
CINC	Commander In Chief
CM	counter measures
Coala   A cute forest animal/deadly one-man attack helicopter
CPG	co pilot gunner
CRT	cathode ray tube
Flare	little heat producing cartridge to decieve heat seeking missiles
GPS	global positioning system
HDD	head-down display
HUD	head-up display
IHADSS	integrated helmet and display sighting system
IIR	imaging infra red
IR	infra red (heat)
IRCM	infra red counter measures
LZ 	landing zone
PNVS	pilot night vision system
RF	radio frequency
SAM	surface to air missile
TADS	target acquisition and designation system








----------------------------------------------------------------------------
C R E D I T S
----------------------------------------------------------------------------

        Design and Coding	- Michiel den Outer

        Music and Sound Effects	- Marco Tibben

        3D graphics		- Richard van der Brugge

        Manual			- Michiel den Outer
                                  Additional work by
                                  Marco Tibben and Richard van der Brugge

        Play Testing		- Taco den Outer, Pim van Thiel


                            SPECIAL THANKS TO


    We would like to thank the following people for helping us create this
                program, giving moral support and suggestions.


                Ronald Langendijk               Frank Wilsens
                Leon Voesten                    Sonja Veneman
                Dimitri Lommers                 Danny Roelofs
                Amiga Magazine                  Sandor Rabe
                Jascha Hoogenraad               Tjerk van den Herik
                Dirk-Jan Zwartveld              Matthijs in 't Anker



       And to all of those we have forgotten to mention, but we are still
                   gratefull for their help and support ...